To me, most interactions are a form of play.
Play is how we expand what questions we ask and what futures feel possible. It is how we understand not just our agency, but the efficacy of our actions.
I play by messing with systems (digital, physical, and social) through games, installations, glitches, and community projects.
Building spaces where people can interact, experiment, and rethink how we engage with technology is central to my approach.